Mobile touch screen and multi-modal User Interface Design UXIFY 2015: Universal Design: One for all, All for one! 2015 UXIFY – Explore The Future of Design This one-day event was filled with presentations from thought leaders in UX, design, and the process that underlies the creation of useful, beautiful experiences. Check out this Session with John Chin User Experience Strategist,Verizon Wireless Universal Design:One for all, All for one!
Website User Interfaces
Information Architecture Proposal for Princeton University – This is an Information Architecture user experience research and design project proposal for modifying the website tailored for inclusive.princeton.edu by collecting data from important targeted market segments in the strategy initiatives by the provost office to increase the enrollment of students from key under representative students: Military veterans, transfer students, and low income families.
Website Redesign Proposal – Case Study: Journey map, Flowchart & Site map – The website was redesigned to automate transactions for list price items shipped to domestic destinations since original website was used infrequently:
- Most transactions were international special orders of products
- Users negotiate price, terms & conditions by phone, email and text.
- Website did not automate self service transactions.
Competitive Benchmarking of Websites – Case Study: 3 Medical Device Companies – Findings and recommendations for Minimum Viable Product (MVP):
- Implement best in class features found in SH Medical
- Promote specials, Search, Buy, Repair, Quotes, Orders, Contact form
- Contact, About, News, Products, Brands, Inventory, FAQs, Tracking
- Multi-lingual translations: Spanish and Portuguese
- Link to social networks: Facebook and Linkedin
- Add new features: Shopping cart, Testimonials, Dynamic inventory
- Updated branding with new logo and color themes
Mobile User Interfaces
Mobile UX Strategy, Research and Design – This presentation provides a UX approach and project strategy that outlines the proposed UX activities in the context of a new IT initiative to add a floor plan to a mobile app for reserving “hot desks” and conference rooms.
In this scenario, a company that has implemented a “Hot Desk” policy where employees do not have assigned seats. The IT department wants to create a mobile app which will help employees in locating available seats for that day. The idea is to utilize the office floor plan to guide employees to the location of available seats. Additionally, the mobile app shall be used to locate and book meeting rooms as well.
When all meeting rooms and desks are occupied and unavailable for reservation, this mobile app is designed to to offer the user a view of walking paths for 1 on 1 meetings inside the building based on a floor plan or outside the building on campus.
Mobile Design from Goals to Wireframes – This example illustrates how user experience design activities contribute to the design thinking and methods. The journey from initial idea or concept to implementation spans many steps including: Design goals, user research, personas or user profiles, user stories, tasks, use cases, and wireframes. Design a user experience with a mobile app that will book available rooms and desks on the same day of arrival on premise. This design addresses the following use-cases:
- Find and reserve a hot desk using a floor plan.
- Find and reserve a conference room using a floor plan.
Legacy User Interfaces
Visual User Interface
Traditional Visual Desktop Website GUI Design Booksonfirst.com Wireframes Wireframes showing a classic upside down U navigation layout. Left hand navigation column with content in the middle column and a third column on the right containing various “static” content displaying the hours of operation and address. The left hand corner is the “home” button where the logo resides. The banner at the top showed the title and/or a photo of the store.
Auditory User Interfaces
Legacy Touch Tone Telephony Auditory Standards based Design Standards in Practice: A case study of voice messaging Lessons Learned: Subjective measures are an important consideration. Designers should deviate from standards to avoid destructive actions. Users won’t over generalize negative ratings. Ease of use ratings will vary from one task to another. Overall assessment of the UI will reflect the majority of the ratings and user sentiment.
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